To generate realistic computer graphics requires an interesting combination of mathematics, art, physics, and physiology. In this talk, we'll examine a few mathematical techniques that are used to fool the human brain into thinking that it is watching real dinasaurs battling movie stars or spaceships landing on alien planets.
Tom Davis was a co-founder of Silicon Graphics and worked there for 16 years, primarily designing ultra-high-performance computer graphics software and hardware. He is officially a pure mathematician, having received a Ph.D. in that subject from Stanford University, but has spent many years on hte dark side, applying the arcane secerets of mathematics to computer engineering.